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OB performance increased !  XML
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Mikkel

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Joined: 18/04/2006 06:15:39
Messages: 1584
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Realized something had to be done about the slowness of the game (on lower end computers) so I did some tweakings on the engine and now the game runs 3 times faster. So that means people who would normally have a slow gameplay should now experience speeds 3 times faster.

sterlihalla

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Joined: 20/05/2007 12:51:06
Messages: 2299
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very nice man il try it out right now

Retirement but may have a few fights
1 X SUPER CHAMPION
2 x UNDISPUTED CHAMP
TITLE HISTORY: 256 DEFENSES|TITLE WINS: 90
Joined: May 20th 2007
Second greatest ko artist in OB history based on 4k wins.
QUOTES: "TELL GOD, REAPER SENT YOU"
"REAPER WILL BREAK UR FINE CHINA"
"REAPER DOESNT SLEEP, HE WAITS"
Triangle Man

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Joined: 07/06/2008 00:31:42
Messages: 98
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Outstanding!

"The difference between bravery and stupidity is success."
Mikkel

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Joined: 18/04/2006 06:15:39
Messages: 1584
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Triangle Man wrote:Outstanding!
Yeah why dont u get online ?

1 JIGSAW 1

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Joined: 01/03/2007 14:35:55
Messages: 844
Location: United States, DC
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Is this for 2D?

Professor


Joined: 06/10/2006 18:19:47
Messages: 685
Location: Earth's Cousin
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Hmm now only if you would fix 3D for XP Home

OBID: ProfsBack
Status: Active

Multiple OB champ
I took Fatny's streak. 7/1/2008

Offensive Style: Power Puncher/ KO Artist
Defensive Style: Lean Spam
OB Master of Styles

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Triangle Man

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Joined: 07/06/2008 00:31:42
Messages: 98
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Just tried it again tonight, the performance is much better!

Only problems right now are that sometimes knockdowns are being called slips when they aren't, and it still can 10-count someone for a loss (unless that was originally intended, idk?), the hooks still seem a little weird, mostly just the left one, though the uppercut improved.

The only other thing is that now that the performance is better, I think the stamina is way too high. You can basically fire off a 15-punch quick-flurry before you start to get tired, and because each punch is at pretty much full stamina, every single shot in the 15-swing quick-flurry has the power to knock someone from full to 1hp. I havn't had a round go past 2 yet I don't think (I only lost one, so I'm not losing and just complaining lol). The guy I was playing last agreed.

Oh yeah, and the foot speed was a huge improvement! It used to be that when a guy ran when hurt, it would take up 3/4ths of the round's time just to follow him to the opposite corner. Now it takes about the time that it should and is in great sync with the clock imo.

Idk, just my thoughts!

[EDIT]: Oh yeah, and the 8-count timer rarely works now. It usually cuts off immediately after the guy gets up, and his opponent can swing without any seperation or count.

This message was edited 2 times. Last update was at 16/06/2008 02:47:26


"The difference between bravery and stupidity is success."
 
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